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Battletech (video game) : ウィキペディア英語版
BattleTech (video game)

''BattleTech'' is an upcoming turn-based strategy video game being developed by Harebrained Schemes. It is set for release on Windows, OS X, and Linux in early 2017. The developers set aside to create the game, and then turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.
In the game, the player assumes the role of a mercenary commander leading a team of powerful combat vehicles called mechs. The player is responsible for selecting each mech's model, armaments, and skills, and controls a team of four mechs in combat. The world of ''BattleTech'' is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve.
The game shares a setting with the board game that launched the ''BattleTech'' franchise, ''Classic BattleTech'', and many members of the development team have worked on previous games in the franchise. This includes both of the studio's co-founders; Jordan Weisman created the franchise while at FASA, and Mitch Gitelman was the producer for ''MechCommander'' and ''MechAssault''.
==Gameplay==
''BattleTech'' is a turn-based strategy video game played from a top-down perspective. Players assume the role of a mercenary commander leading a "mech lance", or group of four giant humanoid-shaped combat vehicles. The player selects each mech's chassis, the weapons and armor mounted on that chassis, as well as smaller details such as actuators and gyros that influence a mech's turning radius. In addition to choosing hardware, the player can also specialize units by selecting talents from a skill tree. Unlike other games in the turn-based strategy genre, ''BattleTech'' will not have a cover system, as the developers felt that the mechs' large size would make cover unrealistic.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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